![]() Even though you may be working with solid geometry the gpu is actually rendering out polygons. Next issue is supporting the visual feedback and video card requirements to see the objects on screen. Interpretations (how well step, iges, 3dm) are implemented into the software can cause geometry errors such as co-planer faces that can cause iterations in paralel surfaces causing striping. ![]() I think there is also a licensing issue with the nurb formats which would make the software cost prohibitive. Much like printing a high res bitmap to your printer. Nurb files are resolution independent unlike poly objects similarly to postscript files vrs bitmaps.Ĭooking the files down to obj (supports for multiple meshes in a single file that allows overlaps) and stl files to size will not effect the resolution of the print since the printers can’t print the details that you can see from a properly exported file.
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